I am a 3D Artist, Surfacing Artist, and Metalsmith with a diverse background in Metalworks and Jewelry, graduating from Kookmin University, Korea. Furthering my skills, I completed a 3D Animation course at Centennial College, Toronto, Canada.
My art journey in Canada includes being a Sculptor at Maydwell Mascots Inc. (2020-2022), a Surfacing Artist at SDFX (Company 3) (2022-2023), a Surfacing Artist at Guru Studio 2023.
Balancing digital artistry with hand drawing and metalwork, I bring a unique perspective to the creation of 3D worlds with details. Passionate about learning and contributing to the artistic landscape, I am excited to bring my vision and skills to new opportunities in this dynamic field.
- Worked as Surfacer for Charlotte's Web and Paw Patrol 11
- Created PBR textures and Look Dev for the Environment and Interior assets for Charlette's Web (Barn & Pen for animals, Zuckerman's House Exterior, Fairground Tents, Various Quilts, Junkyard assets, Zuckerman's Hallway, Arable's Kitchen and Living Room etc.)
- Created PBR textures and Look Dev for props and rendered with Redshift in USD pipeline for Paw Patrol 11
- Adhere to Marvel's guidelines created stylized textures for Assets including characters for Marvel's 'What If?' Season 2 (EP 3, 4, 6)
- Especially for The Freak, Happy Hogan's Transformation variants, Extra characters and props
- Created stylized textures and Look Dev for Game 'Free fire : Alvaro: Reignition' Animation short for Props and environments
- Solving several technical issues by coordinating with other departments
- Guided and mentored Pipelines to new members of the team